A Canadian Game Designer with 7 years of experience in systems, level, live-ops, feature design, and more. I have shipped 4 titles, including UX improvements on Risk of Rain 2, from production to live-ops on RuPaul’s Drag Race Superstar, and completely overhauled the UX on Axis & Allies 1942 Online.
I pride myself in my generalist design background and ability to learn and adapt quickly. Drawing on this diversification of experience allows me to operate on the micro and macro, keeping the larger picture in mind while not suffering from a thousand painful little cuts. Aside from my technical foundation, I have been told I am a warm and friendly member of the team!