Unannounced AAA Title (Alpha)

First-person shooter with multiplayer and single-player narrative-driven gameplay.

About development


Narrative-driven first-person shooter from an established franchise.

Platform(s): PC, Console
Type: First-person shooter, multiplayer, single-player, narrative-driven
Engine: Unreal 4
Project Size: 150~
Team Size: 12
Role(s): Level, Systems, Combat Encounter, and Technical Designer

Level Design


Created 2 unique levels and repurposed 2 previously existing levels for a skirmish system.

The two unique levels followed the franchise's existing style of using level layouts to create a flow for combat.

The two repurposed levels were evaluated and issues addressed by removing pinch points, dead ends and collision issues.

Systems Design


Co-created an event system for skirmishes, adding a layer of complexity to combat and rewarding players who investigated their environments. A rarity-tiered system encouraging players to engage with the skirmishes and improving replayability.

Technical Design


Created 2 events for the event system for skirmishes, focusing on player discovery and rewarding player curiosity. These events were implemented in 12 levels.

Combat Encounter Design


Worked with the Senior Designer and combat team to integrate engaging encounters into the skirmish system. Testing each of the 12 levels to make sure the events system and encounters complimented each other in terms of difficulty and engagement.