Isometric, single-player, narrative, puzzle game

Uannounced Indie Title (DEMO)

About development


An isometric single-player puzzle solver, use your tools to complete quests and survive.

Platform(s): PC, Controller
Type: Isometric, single-player, narrative, puzzle
Engine: Unreal 5
Team Size: 2 - 5
Role(s): Level, Feature, Narrative Design

Level Design


From paper, white box, and implementation, I created 6 different level layouts, testing in tandem with feature development to best showcase the future possiblities of this demo. Each iteration resulted in a clearer picture of the gameplay loop and aided in future create development and use of the gameplay tools.

Feature Design


Worked with limited resources to create gameplay features that helped support the larger picture of a future project. Creating cut scenes, game beat changes and working with a technical designer on easy to use design tools.

Narrative Design


Implemented several versions of the narrative, utilizing leadership feedback sessions to adjust the narrative and visual beats to be well-rounded and provide a sense of humor to the situations the player finds themselves in.